﻿using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UGUIMan
{
    public class Move : MonoBehaviour
    {
        Map map;
        UGUIManBody uguiman;
        void MapMove()
        {
            if (!map.MapCheck()) {
                map.AddPiece();
            }
        }

        void ManMove()
        {
            if (uguiman.state == UGUIManBody.State.Idle)
            {

            }
        }

        void ManAttack()
        {

        }

        // Use this for initialization
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {

        }
    }
}